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EMC Unity template translates "Critical" and "Major" into "Down". Might be in error?

This has been confusing for us on the latter half of this week. Also unsure how to clear this fault once recieved, the UI of the unity in question looks fairly alright with limited options to change things.

"Major" in this instance seems to be fairly operable. Havnt seen a critical yet.

<PropertyMapping target="Status">
<Transform operation="switch" maxLength="0" targetType="String">
<Property>content/health/value</Property>
<SwitchOutput value="#0">
<SwitchInput value="#0" />
</SwitchOutput>
<SwitchOutput value="#1">
<SwitchInput value="#5" />
</SwitchOutput>
<SwitchOutput value="#2">
<SwitchInput value="#20" />
<SwitchInput value="#25" />
</SwitchOutput>
<SwitchOutput value="#3">
<SwitchInput value="#7" />
<SwitchInput value="#10" />
<SwitchInput value="#15" />
<SwitchInput value="#30" />
</SwitchOutput>
<SwitchDefaultOutput value="#0" />
</Transform>
</PropertyMapping>
<PropertyMapping target="StatusDescription">
<Transform operation="switch" maxLength="0" targetType="String">
<Property>content/health/value</Property>
<SwitchOutput value="#Unknown">
<SwitchInput value="#0" />
</SwitchOutput>
<SwitchOutput value="#OK">
<SwitchInput value="#5" />
</SwitchOutput>
<SwitchOutput value="#OK_BUT">
<SwitchInput value="#7" />
</SwitchOutput>
<SwitchOutput value="#Degraded">
<SwitchInput value="#10" />
</SwitchOutput>
<SwitchOutput value="#Minor">
<SwitchInput value="#15" />
</SwitchOutput>
<SwitchOutput value="#Major">
<SwitchInput value="#20" />
</SwitchOutput>
<SwitchOutput value="#Critical">
<SwitchInput value="#25" />
</SwitchOutput>
<SwitchOutput value="#Non_recoverable">
<SwitchInput value="#30" />
</SwitchOutput>
<SwitchDefaultOutput value="#0" />
</Transform>