BGP neighbor Monitoring using SNMP Traps

Is anyone using SNMP Traps for monitoring BGP neighbor status?

I have a need to use traps as BGP discovery/polling is not supported on devices that I am monitoring especially as they are using VRF's.

I do however get SNMP traps for BGPpeer status of 'idle' and 'Established' using Trap types BGP4-MIB:bgpBackwardTransNotification and  BGP4-MIB:bgpEstablishedNotification.

The problem I have is how to use these traps to create state based alerts. By that I mean when a BGPPeer goes 'idle' I get and alert and when it becomes 'Established' the alert is reset.

The stumbling block appears to be that when Traps are used to create alerts it is done on a Node basis, hence with multiple BGPPeers on a single node, I can only ever have one active alert per alert definition per node.

So for example

BGPPeer x.x.x.x goes idle on Node A, and an Alert is raised for Node A  - (so far so good)

then

BGPPeer y.y.y.y. goes idle on Node A, and no Alert is raised for Node A as it is already an Active Alert from above.

 

Any suggestions how this can be achieved

Thanks

Mark

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  • Monitoring BGP neighbors with SNMP traps is like keeping a constant radar on your network teammates in a multiplayer game — if one drops out (goes down), you’re instantly notified before the lag hits. In the world of gaming, low latency and stable routes are everything. Think of SNMP traps as your early warning system — just like when your ping spikes or a server starts rubberbanding. Solid network = smoother gaming like delta downloadVideo gameSatellite

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  • Monitoring BGP neighbors with SNMP traps is like keeping a constant radar on your network teammates in a multiplayer game — if one drops out (goes down), you’re instantly notified before the lag hits. In the world of gaming, low latency and stable routes are everything. Think of SNMP traps as your early warning system — just like when your ping spikes or a server starts rubberbanding. Solid network = smoother gaming like delta downloadVideo gameSatellite

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